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Welcome to the Ultimate Game Design and AI Masterclass
Create incredible video games, 3D animations, and virtual worlds. Learn from expert instructors with over 25 years of industry experiences. Master powerful AI design tools unlocking your creative superpowers. Hours of in-depth training that takes you from beginner to expert! Start your path into the world of game design and AI art generation.
What You’ll Learn
AI Design: Create images, videos, and complete virtual worlds using powerful AI tools like Stable Diffusion and Dall.e
Game Design: Master 2D and 3D gamed design and development with Arcade Studio and Unity3D
Computer Animation: Create incredible 3D animations industry tools like Maya and Arcade Studio
Digital Painting: Master Photoshop by creating captivating worlds and characters
Programming: Learn the powerful programing language C# as well as intuitive visual code for not programmers
Who This Course Is For
Aspiring Game Developers: New to game design? We take you step by step from beginner to advance
Indie Developers: For those who want to level up their game design skills with advanced topics and training
Digital Artists: Perfect for artists keen to diversify their talents into the realm of gaming
AI Enthusiasts: If cutting-edge AI tools and technologies excite you, this course is for you
Motion Graphics: Let to create stunning motion graphics and 3D animations
VR/AR/XR Explorers: Learn how to create complete virtual worlds and spatial computing environments
Meet Your Instructors
Martin Knapp is the Founder of the School of Game Design and a seasoned veteran with over 20 years of experience in 3D, design, and visual effects. Martin was the Lead Designer and Chief Marketing Officer for Pixologic, the company behind the Academy Award-winning software ZBrush. His contributions extend to major film and game studios like Ubisoft and ILM, where he’s played pivotal roles in enhancing their design pipelines. A futurist at heart, Martin has been on the cutting edge of AI technologies and has a knack for predicting technology trends before they go mainstream. His areas of expertise include design, VR, emerging technologies, visual effects, game design, and web development.
Chad Walker is a multi-talented game artist, comic book illustrator, author, and instructor. He made a significant impact at Ensemble Studios, contributing to the award-winning “Game of the Year” Age of Kings for Microsoft, as well as other expansions. Transitioning to the comic book world, Chad worked with Rob Liefeld, founder of Image Comics, on several projects. He has co-authored influential books on game modeling and design, and his writings have appeared in Gamasutra. Chad also developed a 12-month online art course that has educated over 4,000 students globally. Currently, he is part of the SMU Game Development Art course at the Guildhall. His talents don’t stop at art and teaching; Chad is also proficient in C++ and MaxScript programming.
By The End Of This Course
You will have the skills to build a strong portfolio that showcases your capabilities in game design, 3D modeling, digital painting, and AI art and design. You’ll be well-equipped to start your career in a major game studio or take the indie game world by storm by creating and publishing your own games!
Don’t Wait, Enroll Now!
Enroll now for lifetime access to all resources and future updates!
Over 60,000 student! Come join our huge community of creators!
Enjoy the course at no risk with 100% satisfaction guarantee!
Please watch this short video to discover what amazing things you are about to learn in this complete game design series.
Please see your resource files for the new script changes.
We made updates a while back in the files, but some videos have still not be updated.
If you find that the files did not help you still, then please send us a message so we can help sort out the issue.
Example lecture update: (60 - Color change with input):
OLD:
this.renderer.material.color
UPDATED:
this.GetComponent<Renderer>().material.color
Here is the updated list of lectures with written script updates in the project download -
Boss Battle Section:
lecture 135 | magic Orb and moving an object
lecture 136 | magic Orb trigger event
lecture 137 | magic Orb particle setup
lecture 138 | cannonball setup
lecture 139 | cannonball random force
lecture 140 | cannonball trigger event and particle
lecture 149 | turret hit color change
We always try to catch these changes and update our videos as fast as we can to keep up with the ever evolving software! We always encourage students to share with us and each other if they see anything that might be out dated so that others do not get stuck!
Thank you for learning with us.
Now anyone can create and share games, 3D websites, VR experiences and NFTs, all without writing a single line of code!
https://arcade.studio
To learn more about these components, especially in the context of Unity, here are some recommended resources:
Microsoft's C# Guide - https://learn.microsoft.com/en-us/dotnet/framework/
Microsoft's .NET Documentation - https://learn.microsoft.com/en-us/dotnet/csharp/
Unity's Scripting API - https://docs.unity3d.com/ScriptReference/
Please download from us directly here within your resources.
Unity has deprecated this project, but not to worry! Because we acquired this project before it was removed from Unity we can sharer it with our students.