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- info@maximumlearning.io
- Sector 62, Noida, 201309
Even if you think you can’t draw, don’t have the time or talent – with our help you CAN DRAW.
This course focusses on practicing the fundamental concepts, but in a fun creative way. We’ll draw characters, environments, objects, weapons, spaceships, game scenes and lots more.
You’ll be encouraged to draw without trying to be perfect. Learning to draw concept art is more about conveying your idea than it is about winning art awards!
You can follow along with this course even if you don’t have a fancy graphics tablet. Every lecture is suitable for people with paper-and-pencil, as well as those folks who have a digital drawing set up.
So what topics will we cover?
We’ll start with learning the basic fundamentals of Stroke, Shape, Size and Shade. Lot’s of practice creating quirky video game objects such as weapons, cars, castles and more.
Then, while still learning the fundamentals, we’ll have some fun creating characters, learning dimensions, posing and more.
Then on 3D SHAPES to build-up an isometric drawing, your first foray into the third dimension.
We’ll teach you one and two point perspective, along with saturation techniques to give a sense of DEPTH.
Building on what we’ve learnt, we practice flowing shapes into one-another to create natural looking FORM.
Along the way you’ll learn ADVANCED techniques including pose, shading, lighting, stroke thickness and more.
Each step of the way you’ll be asked to use your creativity to draw things which are interesting to you, not just trying to replicate exactly what the instructor is drawing.
All with our secret sauce of regular challenges, and exquisitely paced learning.
At GameDev tv we’ve helped nearly 1m people get started in game development. With us you’ll be supported by a vibrant community of 1000s of other students, as well as a dedicated teaching assistant to help you.
You will get full lifetime access for a single one-off fee.
Build skill levels methodically while still producing exciting game art.
Simple step by step approach.
Learn about: Stroke, Shape, Depth, Form, Proportion, Texture and other advanced techniques.
Hours of content, along with practice materials, gives you the opportunity to become skilled without the monotony of practice.
Dive in now, you won’t be disappointed!
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Hello and welcome to the course. Details of what you can expect within the course
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Leaning about simple drawing such as using your shoulder and how to hold the pencil. Using traditional pencil and paper
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Learning the basic techniques and skills you need and finding out areas where you can quickly make improvements
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Lucy invites you to join us in our various community support forums in order to ask questions, connect with other students and share your progress.
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continuing our learning of strokes and the fundamental drawing methods we have a go at axes
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Continuing with the fundamentals we look at simple vehicles and building up a little detail
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A brief look at character creation this time around
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this is the first part of a final piece based on creating a fantasy castle
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learning the work flow of creating pieces we look at putting in our basic layout
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Continuing the workflow we look at adding details
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Continuing the workflow we start to add shading
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Finishing off our final piece
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Another brief intro into understanding distance by drawing the background of the Fantasy Castle
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simple round up of the section with some exercises to help you practice
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Creating very basic characters from simple shapes
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Creating basic expressions for simple characters
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Creating character's with shading and a facial expressions
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Creating different types of hair for male and female characters
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Creating blocky stickmen for use in planning characters and compositions
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Using our skills at creating blocky stick men we will learn to pose them
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Tidying editing and adapting images in the initial stages of the workflow
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Tidying up images and adding detail to the ballet dancer
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Shading and finishing the ballet dancing character
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Round-up of section
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A detailed look at different types of perspective
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Basic drawing in isometric perspective
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using our skills in isometric drawing we will put together a rocket launching diorama
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Developing our skills in 3D and moving away from using guides we try building a matraxian granande
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Working on understanding how smaller details work on 3d drawings
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Working a little faster now with our objects in 3d adding details and shading.
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A more complete challenge of objects in 3d with a treasure chest
Drawing out a space trench in 1 point perspective
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Adding a few more details to the shapes such as insets and extrusions within 1 point perspective
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Adding tougher more tricky shapes within 1 point perspective
Understanding the influence shading has on our perception of depth
More detailed shading of our space ship scene
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Section Round-up
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section round-up
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Understanding 2 point perspective and drawing a street
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Practicing 2 point perspective and pushing our skills to the next level
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Practicing 2 point perspective with a stylized medieval house
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Creating cars in 2 point perspective
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Creating post apocalyptic car thumbnails
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Creating a post apocalyptic Beatle tank
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Creating a spaceship in 2 point perspective and pushing the shapes even further off the grid
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Creating the big but slightly more complex shapes from our outlines
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adding details to the big shapes and a quick reminder of shading
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Section Round up
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Creating the Curvy Bean man whilst learning proportions
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Creating the Curvy bean man in side view
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Creating the curvy bean female
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Using the curvy bean peoples for poses
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Moving on from curvy bean people we start to fill out the shape and create block people
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Completing our understanding of block people and filling out our characters we create block people in side view
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understanding simple front view and side view poses working on the first steps to complete characters
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understanding how to work with clothing on the first steps to complete characters
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understanding how to work on characters that twist on the first steps to complete characters
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Understanding the basics how foreshortening works and how it effects our proportions
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Section round-up
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section intro
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Begin to understand construction using simple 2 tone environment thumbnails
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Increasing our understanding of simple landscape drawing with 6 toned landscapes
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Now we start adding big shapes to our landscapes in the form of bigger trees, rocks and bushes
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Now adding some detail to the bigger shapes we have put into our landscape
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This time we are working on making the big shapes seem more 3d with the use of shading
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Now we are looking at big shapes in the foreground and how they work with 1 point perspective
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Understanding how 2 point perspective works with landscapes
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practicing thumbnails with landscapes and planning for a more finished piece
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making vehicle thumbnails for a Martian land vehicle
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understanding how to make reference images in front and side view
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Drawing in the main bounding box shapes for the vehicles in perspective
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Breaking up the bounding box into the smaller shapes
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Drawing in the fine detail of the martian vehicle
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Reminding ourselves of shading techniques by shading the Martian vehicle
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Integrating the Martian vehicle into the landscape by shading the landscape
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Section Round-up
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Section intro
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Drawing a face with the correct proportions in front view
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Drawing a male head in side view using the loomis method
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Drawing female faces and comparing features to male faces
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Once again comparing features between male and female faces but this time in side view
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Drawing the head shape in 3/4 view and beginning to understand how to draw the face from any angle
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Drawing the head shape from lots of different angles
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Drawing an indentation for the eyes is all important in setting up our head shapes. So we use the simple notch technique
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we look closer at understanding the structure of the face and I show you ways you can practice this vital element
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Filling in some details of the face but keeping it nice and simple
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Compelteing the face and head with some very simple shading and thinking about the planes of hte face
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Course round-up