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Course Overview
This course starts with SOLID Design Principles in Java. It will then provide a comprehensive introduction to Java Design patterns with practical, hands on exercises.
What are SOLID Design Principles?
SOLID design principles are almost a mandatory skill for every Java developer. These principles enable you to write most reusable & clean Java code in your projects.
You’ll learn SOLID Principles which are:
Single Responsibility Principle
Open-Closed Principle
Liskov Substitution Principle
Interface Segregation Principle
Dependency Inversion Principle
All these principles are explained in detail and you’ll refactor existing Java code and apply these principles in hands on exercise along with me.
Then we move on to Java Design Patterns.
To learn about the design patterns using Java programming language we’ll discuss:
Learn what kind of problems are solved by each design pattern.
Discuss various roles in the design pattern using UML diagrams.
We’ll use UML of example that we are going to solve as well as UMLs from gang of four book
Discuss how the design pattern is applied in the example & how various parts fit together.
Hands on example using Java in Eclipse IDE that uses the design pattern.
Various design & implementation considerations for every design pattern.
Discuss how the design pattern varies from another similar pattern.
See where a design pattern is used in real life.
This course covers all the classic design patterns from the Gang of Four (GoF) book. In addition we’ll discuss few newer design patterns that are used in modern software development. We’ll discuss how a pattern can be implemented in various ways & how we can tailor them to be used with Java language.
This course is the Most Comprehensive course on Java Design Patterns that you can find.
So, what are Design Patterns & why should you care?
Design patterns represent solutions to common problems, which you face while doing programming. These solutions are reusable and can solve a wide variety of problems. These became popular with the release of classic book on the subject “Elements of Reusable Object-Oriented Software” writtern by Erich Gamma, John Vlissides, Ralph Johnson and Richard Helm (these authors are known as Gang of Four and so the common abbreviation GoF book 🙂 )
One problem while studying this book as a Java developer is that the authors are using C++ to demonstrate a pattern, which was the most popular & widely used programming language at the time. So you’ll see examples using C++ language features like pointers, copy constructors etc. which do not translate easily to Java.
This course will help greatly in that aspect. We’ll study each design pattern using Java to its full potential.
What is covered in this course?
This course covers SOLID Design Principles and 26 design patterns in all. We’ll cover following:
SOLID Design Principles: Learn about Single Responsibility, Open-Closed, Liskov substitution, Interface segregation & Dependency Inversion principles.
Creational Design Patterns: Simple Factory, Abstract Factory, Factory Method, Singleton, Builder, Prototype & Object Pool
Structural Design Patterns: Object & Class Adapters, Decorator, Bridge, Facade, Static & Dynamic Proxy, Flyweight & Composite
Behavioral Design Patterns: Chain of Responsibility, Command, Interpreter, Mediator, Iterator, Memento, Observer, State, Strategy, Template Method, Visitor, & Null Object
Each design patterns is also implemented in a follow along coding lecture.
How the Course is Structured?
We focus on live coding along with theory. Each design is implemented in a live coding session (which you can follow along) as well as discussed with UML & slides. After studing a section you’ll know almost everything about the design pattern.
This course is created with focus on being used as a reference. So each design pattern is discussed in it’s own section with a separated lecture for each aspect of the design pattern. Each section is organized as following lectures:
1. Introduction – This lecture introduces pattern, a problem that it solves & a formal UML diagram
2. Implementation Steps – This lecture will discuss how you’ll implement this pattern in Java.
3. Example UML – We discuss the UML of the hands on problem we’re going to solve.
4. Implementation – In this lecture we’ll implement the design pattern in Java using Eclipse IDE
5. Implementation & Design Considerations – Some important points about performance, variations & practical advice on using the pattern
6. Real World Example – In this lecture we’ll see how the pattern is used in real life by Java’s own class library & popular frameworks like Spring, JSF
7. Comparison with Similar pattern – See how the pattern is different than another similar pattern.
8. Pitfalls – Many pattern have some drawbacks. This lecture will show you what those are.
9. Summary – This lecture will summarise all the information about the pattern.
As you can see, by breaking a single design pattern in smaller topics, you can easily watch only those parts that you need in future.
What is provided with the Course?
We have provided all code samples from the hands on lectures. You can download the starter code & follow along or you can download the finished code to study on your own.
All UML diagram with description of each role in the design pattern is provided as PDF in summary video. These slides are enough to quickly revise design pattern structure.
A PDF guide to all design pattern summaries with code samples and UML diagrams.
Who should take this Course?
Beginner as well as experience Developers.
Software Designers & Architects.
Learn about the Single Responsibility Principle here. This is the first one from SOLID design principles.
Let's try out the Single Responsibility principle with some java code.
The second principle from SOLID design principles.
Try out the open-closed principle in a Java hands on example.
Let's learn about Liskov substitution in this lecture.
We'll see the famous example of Liskov Substitution principle.
This easy to follow but important principle is explained in this lecture.
See how interface segregation can be applied in Java code.
The famous DI principle.
Let's try out the dependency inversion ourselves in this Java hands on example.
Let's test your knowledge about SOLID principles in this quiz.
In this video we'll introduce the builder design pattern. Builder is one of the most easy & useful creational design patterns. It can be used with legacy code as well as new code.
Let's talk about the typical steps you'd follow when implementing builder design pattern.
In this video we'll go over the UML diagram of the example which we're going to implement in next video. This video will clarify role of each class we'll be either using or implementing ourselves.
Let' s implement builder design pattern now in Java. In this video we are going to try out one way to implement this pattern.
In this video we're going to implement builder in another fashion. n fact this is the way you'll often see builder used in real life projects.
In this video we're going to look at some points you should consider while designing & implementing this design pattern.
Now let's compare builder pattern with Prototype design pattern.
This video discusses short comings of builder design pattern.
In this video we will discuss summary of builder design pattern
Let's test your knowledge of the builder design pattern. In case you get some of these wrong, don't worry! You can go back and watch any lectures on builder pattern again and then try again.
In this video we'll introduce Simple factory.
Let's talk about the typical steps you'd follow when implementing a simple factory.
Let' s implement a simple factory now in Java.
In this video we're going to look at some points you should consider while designing & implementing simple factory
Now let's compare simple factory with factory method design pattern
This video discusses short comings of simple factory.
In this video we will discuss summary of simple factory
Let's test your knowledge on Simple Factory. In case you get any of these wrong, don't worry! You can always go back and watch the lectures again to revise.
In this video we'll introduce the builder design pattern.
Let's talk about the typical steps you'd follow when implementing factory method design pattern.
Let' s implement factory method design pattern now in Java. In this video we are going to try out one way to implement this pattern.
This video discusses short comings of factory method
design pattern.In this video we will discuss summary of factory method design pattern
Let's test your knowledge on Factory Method. In case you get any of these wrong, don't worry! You can always go back and watch the lectures again to revise.
In this video we'll introduce the prototype design pattern. Prototype allows us to use existing objects to create more of them!
Let's talk about the typical steps you'd follow when implementing prototype design pattern.
In this video we'll go over the UML diagram of the example which we're going to implement in next video. This video will clarify role of each class we'll be either using or implementing ourselves.
Let's implement prototype design pattern now in Java.
In this video we're going to look at some points you should consider while designing & implementing this design pattern.
Now let's compare prototype pattern with singleton design pattern.
This video discusses short comings of prototype design pattern.
In this video we will discuss summary of prototype design pattern
Let's test your knowledge on Prototype design pattern. In case you get any of these wrong, don't worry! You can always go back and watch the lectures again to revise.
In this video we'll introduce the abstract factory design pattern.
Let's talk about the typical steps you'd follow when implementing abstract factory design pattern.
In this video we'll go over the UML diagram of the example which we're going to implement in next video. This video will clarify role of each class we'll be either using or implementing ourselves.
Let's implement abstract factory design pattern now in Java.
In this video we're going to look at some points you should consider while designing & implementing this design pattern.
Now let's compare builder pattern with abstract factory design pattern
This video discusses short comings of abstract factory design pattern.
In this video we will discuss summary of abstract factory design pattern
Now, let's test your knowledge on Abstract Factory design pattern. In case you get any of these wrong, don't worry! You can always go back and watch the lectures again to revise.
Let's test your knowledge on Singleton design pattern. In case you get any of these wrong, don't worry! You can always go back and watch the lectures again to revise.
Let's test your knowledge on Object Pool design pattern. In case you get any of these wrong, don't worry! You can always go back and watch the lectures again to revise.
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